Amber Hemisphere
NW City+Istenura Morrhic and Veywa worshipping South American Maya Speaking Andean Peruvian/Olmec cultures, Aasiamr+Zangu+Trill.
SW City West-Central African Nubian/Serma Culture with Zangu and Trill Nilo-Saharan speaking.
S City with Magicracy Regetorix Culture of Tieflings+Elves Speak Afro-Asiatic.
SE City Egyptian Afroasiatic speaking culture Zangu+Elf+orc+Dwarf.
Central City Zuul Atlantis culture Sumerian Speaking Zangu central culture.
E City with Assyrian Babylonian Culture with Sumerian Zangu+Orc+Goblin+Dwarf.
NE City with Hittite Trojan Minoan and Mycenaean Culture Indo-European Speaking Dwarf+Orc+Zangu essentially Olympus.
N Far Azhron a Nordo-Slavic-Celtic bronze Age culture Hallstadt Culture Northern Indo-European Speaking Dwarf+Ogre/Goblin essentially Asgard, Aesir is Dwarven Vanir Goblin.
AZURE Hemisphere
Eastern Xia/Shang Empire Elemental Humans Chinese Empire
Northern Pastoral Steppe Ogre+Goblin cultures, with some Elemental Human Water tribes
Western Indus Valley culture Smidthar Indian
Southern Malaysian KhnPuk Underwater Empire
After Collapse
Empires Collapse after massive attack destroys cities, raises seas, and wrecks the stability of the magical aethric fields and aethric currents. Magic becomes widely inaccessible to users who lack the incredible power.
Tensions. Tend to rise across Racial divides, pushing previously cosmopolitan multi-racial/ethnic cultures onto fractures across those, leading to crystalization of language groups across those divides.
Zangu move North into swamps and forests further dividing American languages into small localized, west into jungles doing the same, and South into the pride lands creating whole new Zangu language groups of Niger-Congo Bantu in the farther south. Following Bantu Expansion
The Sun Aasimar are pushed even further West, leading to fractures in S/Central American languages.Moon Aasimar are pushed N into Swamps and further n into forests where N American langs develop.
Orcish Phoenicians push n to the Redfall badlands and areas around the Central Sea, they do fairly well culturally and become major challenge for the Dragon Empire as a Sea travelling people Carthaginian/Tunisian Analog. The Dwarven culture take over in the east, linking up trade with Azure Hemisphere Indus civ, and the rise of Dwarven Persian Empire as major counter weight to Dragons as well. the Greek Dwarven City states in the southeast of Medaera. Gogrur nomads spread west and south pushing on boundaries of softened targets and assimilating/merging over time. Trill take major role as Equatorial trade travelers since Magotech travel now impossible, they faciliate trade across the various "Seas" of Storms, Sands, and Grass.
The Renlands, saw warring between many city States during the Empire of Shadow and War of Masks (Warring States Period), most prominent in the late period. Largest States were the Dust(Chén), Zhēng(Steam), Wind(Fēng), Sky(Kōng), Air(Qì), Fire(Huô), Ash (Huī), Earth(Tû), Mud(Ní), Water(Shuî), Mist(Wù), Kuân(Hollow), Kuì (Empty)
Not all Tsothoggan influence removed by the Magic destruction.